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<div class="title">GuContactPoint.h</div>  </div>
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<a href="GuContactPoint_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#ifndef GU_CONTACT_POINT_H</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#define GU_CONTACT_POINT_H</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVec3_8h.html">foundation/PxVec3.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;{</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="keyword">namespace </span>Gu</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;{</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno"><a class="line" href="structphysx_1_1Gu_1_1ContactPoint.html">   44</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structphysx_1_1Gu_1_1ContactPoint.html">ContactPoint</a></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;{</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    <a class="code" href="structphysx_1_1Gu_1_1ContactPoint.html#a2345b97a6ec98b11cb53e5c83d0b22ce">PX_ALIGN</a>(16, <a class="code" href="classPxVec3.html">PxVec3</a> normal);</div><div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="structphysx_1_1Gu_1_1ContactPoint.html#a195379a6d1770fc7b4a12216edf1d8c1">   55</a></span>&#160;    <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>  <a class="code" href="structphysx_1_1Gu_1_1ContactPoint.html#a195379a6d1770fc7b4a12216edf1d8c1">separation</a>;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;    <a class="code" href="structphysx_1_1Gu_1_1ContactPoint.html#a2345b97a6ec98b11cb53e5c83d0b22ce">PX_ALIGN</a>(16, <a class="code" href="classPxVec3.html">PxVec3</a> point); </div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;</div><div class="line"><a name="l00065"></a><span class="lineno"><a class="line" href="structphysx_1_1Gu_1_1ContactPoint.html#af27e52ee79440cfe8d9944bcf864dacf">   65</a></span>&#160;    <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="structphysx_1_1Gu_1_1ContactPoint.html#af27e52ee79440cfe8d9944bcf864dacf">maxImpulse</a>;</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;    <a class="code" href="structphysx_1_1Gu_1_1ContactPoint.html#a2345b97a6ec98b11cb53e5c83d0b22ce">PX_ALIGN</a>(16, <a class="code" href="classPxVec3.html">PxVec3</a> targetVel);</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;</div><div class="line"><a name="l00072"></a><span class="lineno"><a class="line" href="structphysx_1_1Gu_1_1ContactPoint.html#a8b99864bbd63a7edadea0831ad8c5a84">   72</a></span>&#160;    <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="structphysx_1_1Gu_1_1ContactPoint.html#a8b99864bbd63a7edadea0831ad8c5a84">staticFriction</a>;</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;</div><div class="line"><a name="l00077"></a><span class="lineno"><a class="line" href="structphysx_1_1Gu_1_1ContactPoint.html#a7caf32c60a9efed1a6822911403d0ca7">   77</a></span>&#160;    <a class="code" href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">PxU8</a> <a class="code" href="structphysx_1_1Gu_1_1ContactPoint.html#a7caf32c60a9efed1a6822911403d0ca7">materialFlags</a>;</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;</div><div class="line"><a name="l00082"></a><span class="lineno"><a class="line" href="structphysx_1_1Gu_1_1ContactPoint.html#a0cef0e99ed01d88d3488e5a65d089580">   82</a></span>&#160;    <a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> <a class="code" href="structphysx_1_1Gu_1_1ContactPoint.html#a0cef0e99ed01d88d3488e5a65d089580">forInternalUse</a>;</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;</div><div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="structphysx_1_1Gu_1_1ContactPoint.html#adba222df8f0e9da814c0ba0ab684bcba">   91</a></span>&#160;    <a class="code" href="namespacephysx.html#a9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>   <a class="code" href="structphysx_1_1Gu_1_1ContactPoint.html#adba222df8f0e9da814c0ba0ab684bcba">internalFaceIndex1</a>;</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;</div><div class="line"><a name="l00096"></a><span class="lineno"><a class="line" href="structphysx_1_1Gu_1_1ContactPoint.html#a2ad7991f21ce7f72a9ed39dc5642c4b2">   96</a></span>&#160;    <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="structphysx_1_1Gu_1_1ContactPoint.html#a2ad7991f21ce7f72a9ed39dc5642c4b2">dynamicFriction</a>;</div><div class="line"><a name="l00100"></a><span class="lineno"><a class="line" href="structphysx_1_1Gu_1_1ContactPoint.html#aab838b7e42b8be6725023a562aa44d2d">  100</a></span>&#160;    <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="structphysx_1_1Gu_1_1ContactPoint.html#aab838b7e42b8be6725023a562aa44d2d">restitution</a>;</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;};</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;}</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;}</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="structphysx_1_1Gu_1_1ContactPoint_html"><div class="ttname"><a href="structphysx_1_1Gu_1_1ContactPoint.html">physx::Gu::ContactPoint</a></div><div class="ttdef"><b>Definition:</b> GuContactPoint.h:44</div></div>
<div class="ttc" id="structphysx_1_1Gu_1_1ContactPoint_html_a2345b97a6ec98b11cb53e5c83d0b22ce"><div class="ttname"><a href="structphysx_1_1Gu_1_1ContactPoint.html#a2345b97a6ec98b11cb53e5c83d0b22ce">physx::Gu::ContactPoint::PX_ALIGN</a></div><div class="ttdeci">PX_ALIGN(16, PxVec3 normal)</div><div class="ttdoc">The normal of the contacting surfaces at the contact point. </div></div>
<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
<div class="ttc" id="namespacephysx_html_a9b7fbd746d18bf5b6545713a8d818f41"><div class="ttname"><a href="namespacephysx.html#a9b7fbd746d18bf5b6545713a8d818f41">physx::PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:71</div></div>
<div class="ttc" id="structphysx_1_1Gu_1_1ContactPoint_html_a195379a6d1770fc7b4a12216edf1d8c1"><div class="ttname"><a href="structphysx_1_1Gu_1_1ContactPoint.html#a195379a6d1770fc7b4a12216edf1d8c1">physx::Gu::ContactPoint::separation</a></div><div class="ttdeci">PxReal separation</div><div class="ttdoc">The separation of the shapes at the contact point. A negative separation denotes a penetration...</div><div class="ttdef"><b>Definition:</b> GuContactPoint.h:55</div></div>
<div class="ttc" id="structphysx_1_1Gu_1_1ContactPoint_html_a8b99864bbd63a7edadea0831ad8c5a84"><div class="ttname"><a href="structphysx_1_1Gu_1_1ContactPoint.html#a8b99864bbd63a7edadea0831ad8c5a84">physx::Gu::ContactPoint::staticFriction</a></div><div class="ttdeci">PxReal staticFriction</div><div class="ttdoc">The static friction coefficient. </div><div class="ttdef"><b>Definition:</b> GuContactPoint.h:72</div></div>
<div class="ttc" id="structphysx_1_1Gu_1_1ContactPoint_html_aab838b7e42b8be6725023a562aa44d2d"><div class="ttname"><a href="structphysx_1_1Gu_1_1ContactPoint.html#aab838b7e42b8be6725023a562aa44d2d">physx::Gu::ContactPoint::restitution</a></div><div class="ttdeci">PxReal restitution</div><div class="ttdoc">The restitution coefficient. </div><div class="ttdef"><b>Definition:</b> GuContactPoint.h:100</div></div>
<div class="ttc" id="structphysx_1_1Gu_1_1ContactPoint_html_a0cef0e99ed01d88d3488e5a65d089580"><div class="ttname"><a href="structphysx_1_1Gu_1_1ContactPoint.html#a0cef0e99ed01d88d3488e5a65d089580">physx::Gu::ContactPoint::forInternalUse</a></div><div class="ttdeci">PxU16 forInternalUse</div><div class="ttdoc">internal structure used for internal use only </div><div class="ttdef"><b>Definition:</b> GuContactPoint.h:82</div></div>
<div class="ttc" id="structphysx_1_1Gu_1_1ContactPoint_html_a7caf32c60a9efed1a6822911403d0ca7"><div class="ttname"><a href="structphysx_1_1Gu_1_1ContactPoint.html#a7caf32c60a9efed1a6822911403d0ca7">physx::Gu::ContactPoint::materialFlags</a></div><div class="ttdeci">PxU8 materialFlags</div><div class="ttdoc">Material flags for this contact (eDISABLE_FRICTION, eDISABLE_STRONG_FRICTION). </div><div class="ttdef"><b>Definition:</b> GuContactPoint.h:77</div></div>
<div class="ttc" id="structphysx_1_1Gu_1_1ContactPoint_html_adba222df8f0e9da814c0ba0ab684bcba"><div class="ttname"><a href="structphysx_1_1Gu_1_1ContactPoint.html#adba222df8f0e9da814c0ba0ab684bcba">physx::Gu::ContactPoint::internalFaceIndex1</a></div><div class="ttdeci">PxU32 internalFaceIndex1</div><div class="ttdoc">The surface index of shape 1 at the contact point. This is used to identify the surface material...</div><div class="ttdef"><b>Definition:</b> GuContactPoint.h:91</div></div>
<div class="ttc" id="namespacephysx_html_a3849f86abc21d3a58949481603fe8309"><div class="ttname"><a href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">physx::PxU8</a></div><div class="ttdeci">uint8_t PxU8</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:75</div></div>
<div class="ttc" id="structphysx_1_1Gu_1_1ContactPoint_html_af27e52ee79440cfe8d9944bcf864dacf"><div class="ttname"><a href="structphysx_1_1Gu_1_1ContactPoint.html#af27e52ee79440cfe8d9944bcf864dacf">physx::Gu::ContactPoint::maxImpulse</a></div><div class="ttdeci">PxReal maxImpulse</div><div class="ttdoc">The max impulse permitted at this point. </div><div class="ttdef"><b>Definition:</b> GuContactPoint.h:65</div></div>
<div class="ttc" id="PxVec3_8h_html"><div class="ttname"><a href="PxVec3_8h.html">PxVec3.h</a></div></div>
<div class="ttc" id="structphysx_1_1Gu_1_1ContactPoint_html_a2ad7991f21ce7f72a9ed39dc5642c4b2"><div class="ttname"><a href="structphysx_1_1Gu_1_1ContactPoint.html#a2ad7991f21ce7f72a9ed39dc5642c4b2">physx::Gu::ContactPoint::dynamicFriction</a></div><div class="ttdeci">PxReal dynamicFriction</div><div class="ttdoc">The dynamic friction coefficient. </div><div class="ttdef"><b>Definition:</b> GuContactPoint.h:96</div></div>
<div class="ttc" id="namespacephysx_html_a9caf1cbcda071b6d2a9c069faa99da23"><div class="ttname"><a href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">physx::PxU16</a></div><div class="ttdeci">uint16_t PxU16</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:73</div></div>
<div class="ttc" id="classPxVec3_html"><div class="ttname"><a href="classPxVec3.html">PxVec3</a></div><div class="ttdoc">3 Element vector class. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:49</div></div>
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